The Avatar Condition – An invitation to being controlled

The Avatar Condition

There is no audience.
There are no actors.
The Avatar Condition is something else.
Discover who you become when someone else makes your decisions.

Gabriel Widing from Interacting arts writes about his latest project The Avatar Condition (Avatarvaro in Swedish) which will be running at Turteatern in Stockholm December 8-11. Is neither larp or traditional theatre. It explores the position of the avatar as “an invitation to being controlled”.

The Avatar Condition is made by Albin Werle, Ebba Petrén, Elize Arvefjord, Gabriel Widing, Kerstin Weimers, Klara Backman, Moa Backman and Tova Gerge.

Web: The Avatar Condition
Photo: Gabriel Widing

Update 9/12: Blog post about the testrun: Read it here (English Google translate).


Article by Petter Karlsson

What’s new in transmedia? A Swedish Bardo

Bardo

Martin Ericsson has left The Company P to establish Bardo AB.



– We will be writing, designing, mentoring and producing hard-to-define, live, pervasive or transmedial games. Preferably stuff that makes people want to cry, fuck or blow shit up, says Ericsson. 



Bardo is Martin Ericsson (a.k.a. Elricsson) and Adriana Skarped (a.k.a Daggenfelt), the creative couple behind International Emmy Award winning participation drama “The Truth About Marika” (produced by SVT). Martin has worked as a creative director and designer with Christopher Sandberg’s The Company P for almost five years, writing, designing and running game-like projects.

 Bardo has been contracted to produce and run “quality participation” (including a documented larp, some live events and an online mystery) for The Artists (see Playground #2).

Also check out this interview with Martin about The Conspiracy for Good which ran during the summer of 2010 in London.



Web: Bardo

Article by Ole Peder Giæver

The Dream of a King and other tales


Illustration: Joel Sammallahti

– The scenarios competing in the Danish roleplaying convention Fastaval are reputed to be among the best in the world, yet they’re rarely played outside Denmark because they’re mostly in Danish, says editor Juhana Pettersson.

Unelma Keltaisesta kuninkaasta ja muita tanskalaisia roolipelejä (The Dream of a King in Yellow and other Danish roleplaying games) is a collection of Fastaval scenarios translated into Finnish. It’s the first time Fastaval scenarios have been published
as a collection in any foreign language.

Web: Book page (In Finnish, English with Google Translate).
Illustration: By Joel Sammallahti, from the cover of the book, based on the game Arken by Alex Uth

Article by Ole Peder Giæver

Masked and immersed at the theatre

Sleep No More

In the article Sleep No More = LARP + Shakespeare + Absinthe + Orgy Masks on io9 the writer Cyriaque Lamar reviews the theatre company Punchdrunk‘s Sleep No More. The audience all wear masks and are able to explore the 1930s hotel, as well as following an altered version of Shakespeare’s Macbeth in a seemingly linear form.

Oh right, Sleep No More. It’s mind-blowing. Should you go, don’t bother trying to figure out the plot by trailing a single actor (there’s a $20 script bible for sale at the end if you’re hell-bent on deciphering the actors’ handsome flailings). Instead, wander around the hotel’s floors and investigate its many nooks and crannies. I’m not sure what the security camera situation is in Sleep No More, but I wouldn’t be surprised if amorous exhibitionists have conducted their own Lambada-like danse macabre in the hotel’s more cloistered recesses.

But yes, the audience can touch almost everything and are free to rifle through the building’s many desks and shelves. Do be forewarned that vigilant, skull-masked guardians will corral any rowdies to the curb.
Sleep No More = LARP + Shakespeare + Absinthe + Orgy Masks


Video report by Brodway.com

I you have the possibilty to attend… you might want to take the advice from Alexis Bittar who hosted the opening earlier this year.

I recommend it, but you will have more fun if you pretend you are one of the actors.

Web: Sleep No More
Photo: Sleep No More

Have you seen it? Would you like to? Please share your thoughts in commentaries.

Building a space ship

Spaceship interior concept design by Projekt Horisont

Swedish Project Horizon (projektet Horisont) aims to create an immersive and believable spaceship-interior for use in larps.
 


– Apart from the technical construction-part of the project (building a spaceship), we are making a number of larps in the module, which take place in a post-apocalyptic, gritty, low-tech and dark sci-fi-setting, says Joakim Andersson

.

The module will be constructed in Stockholm, Sweden, but is planned to be deconstructable and movable, to run larps and games in on other locations in the future.

Web: immersionisterna (In Swedish, English with Google Translate).
Illustration: Spaceship interior concept design by Projekt Horisont

Article by Ole Peder Giæver

What’s it like? Norwegian larp documentary

Relevant Film


Norwegian company Relevant Film AS has been granted funds to do a pilot for a series on Norwegian larps and larping culture. The aim is to distribute their series to a broad audience via one of the larger tv channels.

– The idea came to me a few years ago, when a former colleague told me about the larp «1942 – Someone to trust?» Her story of how she experienced being part of this larp, and how emotionally engaged she was when telling about it, made me curious, producer Hilde Nerland says.



- Who are the people who do larps, why do they do it and what’s the scene like?

If you’re interested in participating, please contact Hilde Nerland at hilde.nerland@gmail.com or director Mari Finnestad at mari.finnestad@yahoo.com.

Web: Relevant (In Norwegian, English with Google Translate).

Article by Ole Peder Giæver


Can I Be With You?

Photo: Oak Wattanai Chanakot

Sweden-based artist Oak Wattanai Chanakot is performing a «participatory process work where individuals are invited to experience a close relationship of their choice with me for a short period of time». 



– The participants, who answer an advertisement posted in public forums, describe the plot and the character that I play. The setting of the performance can be in personal private or public places, the artist says.



– I have done several roles since June 2011. For 2 hours to a weekend, I had been a brother, a friend, a boyfriend and something in-between!

– The goal of the performance is to be together as in a close relationship. After each performance, my participant and I would discuss and reflect on our experience.

The picture is from one of his performances.

Web: Can I be with You?
Photo: Oak Wattanai Chanakot

Article by Ole Peder Giæver

Standing in line

Kolejka - The Queue

The Polish Institute of National Remembrance (IPN) produces board games for historical education purposes. One of their games, The Queue (Kolejka), tells a story of everyday life in Poland at the tail-end of the communist era.



- At first glance, the task of the 2 to 5 players appears quite simple: they have to send out their family, which consists of 5 pawns, to various stores on the game board to buy all the items on their randomly drawn shopping list, says Katarzyna Hołopiak.



- The problem is, however, that the shelves in the five neighborhood shops are empty…



The IPN is the biggest archive in Poland. The basic tasks of the Institute include: gathering, assessing and disclosing of documentation created by state security agencies in the years 1939-1989.

Kolejka - The Queue - Box

Web: Institute of National Remembrance
Downloadable game: The Queue
Illustration: The Queue board game